UNITY DEVELOPMENT · GAMEPLAY PROGRAMMING · SYSTEMS ARCHITECTURE

Games are built
one system at a time.

Independent Unity programmer specializing in scalable gameplay systems, enemy AI, console optimization, and custom technical architecture.

01

Selected work

A selection of commercial games, VR titles, and interactive software engineered with Unity—focused on performance, systems design, and low-level control.

RELEASED

Lamentum

Pixel Art Survival Horror · PC & Consoles

Atmospheric survival horror set in a dark 19th-century mansion, published globally on PC and consoles.

Role: Game Designer & Lead Programmer

Technical Highlights

  • Custom 2D shader tailored for dynamic lighting and performance.
  • Top-Down tilemap system with multi-layered depth rendering.
  • Cross-platform controller integration using Unity Input System.
  • Decoupled enemy AI driven by 2D A* pathfinding.
  • 60 FPS performance optimization across target platforms.
View on Steam ↗

Sky Fighter

VR Shooter · 100k+ Downloads

Virtual reality arcade shooter with head-tracking controls ported across Gear VR, Daydream, and PICOVR.

  • Procedural wave generation and predictive AI trajectory tracking.
  • Photon Engine multiplayer prototype implementation.
  • Leaderboards, IAP integration, and platform-specific VR performance tuning.
Oculus Store ↗

National Archaeological Museum

Educational VR Experience

Official VR cultural experience with guided and free-roam interactive historical tours.

  • Parabolic arc trajectory teleportation system for mobile VR.
  • Stereoscopic shaders and optimized mobile 3D rendering pipeline.
  • Bilingual audio/text synchronization system.
Oculus Store ↗

Sky Fighter Survive

VR Arcade Shooter

Standalone VR campaign mode featuring 9 levels, endless survival, and boss mechanics.

  • Custom boss AI state machines and phase triggers.
  • Time-based dynamic difficulty pacing.
  • Cross-platform Oculus/Gear VR controls and stereoscopic optimizations.
Oculus Store ↗

Arranca en verde

Second Screen TV App · iOS / Android

Arranca en Verde screenshot

Companion app synchronized in real-time with national TV broadcast via acoustic fingerprinting.

  • Real-time audio recognition SDK integration in Unity.
  • Firebase Authentication, Realtime Database, and Cloud Messaging (FCM).

Virtual Fitting Room

Interactive Installation · Kinect v2

Augmented reality interactive installation mapping 3D garments onto users in real-time.

  • Kinect SDK skeleton tracking mapped to dynamic 3D cloth rigs.
  • Custom depth-mask AR shaders and external DB synchronization.

Inside: Before Birth

3D Horror · PC & Mobile

3D horror adventure with interactive environments, physics puzzles, and spatial audio.

  • FPS locomotion controller with dynamic crouch/sprint mechanics.
  • Custom graphics pipeline presets and Steamworks integration.
View on Steam ↗

Unity3D Educational Content

YouTube Series

Open-source programming series teaching Unity C# architectures from scratch.

YouTube Playlist ↗
02

Tools & Assets

Commercial Unity tools, editor extensions, and programming packages published by Overfile Games.

COMING SOON
03

About Overfile Games

Overfile Games is an independent studio and technical engineering brand led by Nicolás, specializing in gameplay programming, AI, and C# optimization for Unity.

With over 10 years of experience across PC, console, VR, and mobile platforms, I turn complex design requirements into robust, high-performance systems.

04

Contact

Available for technical contracts, lead development, or collaboration enquiries: